GSE Article
Scholastic Esports Has Outgrown the Platform Era
Chris Aviles
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What should governance in scholastic esports actually look like?
Scholastic esports has matured.
What began as a niche extracurricular activity has evolved into a national educational movement involving hundreds of thousands of students, state associations, colleges, publishers, educators, and industry partners. Schools are no longer asking whether esports belongs in education. They are asking how to implement it responsibly, sustainably, and equitably.
That shift requires us to ask a more difficult question:
What should governance in scholastic esports actually look like?
Governance vs. Infrastructure
For years, the ecosystem has largely been built around platform providers. That made sense early on; schools needed infrastructure to start to compete, and did not have the resources to provide it. They needed scheduling systems, competition management, matchmaking, streaming support, and operational expertise. Private companies stepped in to help fill that gap and provide platforms, and many schools benefited from those efforts.
But operational infrastructure and governance are not the same thing.
Running a competition is not the same as governing a scholastic activity.
In traditional high school sports, governance exists independently from any single vendor or commercial operator. Rules committees, eligibility standards, disciplinary processes, appeals structures, and state-level oversight are all designed to function independently of the companies providing equipment, uniforms, broadcasting, or technology services.
Esports has not yet fully reached that stage.
The Current Ambiguity
Part of the challenge is that the public-facing structure of scholastic esports is often difficult for schools and educators to easily navigate.
Many schools first encounter esports through messaging that references the National Federation of State High School Associations, the NFHS Network, and PlayVS together, which can create the impression of a nationally governed activity operating under the same structure as traditional NFHS-sanctioned sports.
In practice, however, those relationships are more nuanced.
The NFHS has historically supported and promoted a wide range of educational activities, including music, speech and debate, theatre, and the arts. In those areas, the organization generally advocates for the value of the activity itself rather than directing schools toward a specific commercial provider or platform.
Yet esports continues to be presented differently from other varsity-level activities. Public-facing messaging around scholastic esports frequently centers not just on the activity, but on participation through a specific platform relationship.
Historically, that presentation has had real ecosystem consequences. When schools, publishers, and partners perceive one platform as being uniquely tied to national governing structures, it can influence publisher relationships, perceptions of legitimacy, and access to competitive opportunities. As the market consolidates again around an ever-shrinking number of platform providers, educators are increasingly concerned about whether unclear governance structures could once again limit state autonomy and independent scholastic ecosystems.
Why This Matters
When schools believe they are participating in a nationally governed activity, they reasonably expect independent rules processes, transparent disciplinary structures, and meaningful state-level autonomy similar to other scholastic programs. If esports is instead operating primarily through platform partnerships and commercial agreements, schools deserve clarity about that structure.
The issue is not whether private companies should participate in scholastic esports. They absolutely should. Platform providers have helped schools access structured competition and have played an important role in the growth of scholastic esports. Many educators and students have had positive experiences because of that work. The issue is whether schools and educators clearly understand where governance ends and platform operations begin.
Right now, many governance functions exist in a gray area somewhere between platform operations, publisher relationships, and educational oversight. That ambiguity may have been manageable when scholastic esports was small and fragmented across several platforms. It becomes far more problematic as the ecosystem consolidates and more schools rely on a small number of providers.
The Questions Schools Deserve Answered
As we move forward, schools, students, and educators deserve clarity around the structure of scholastic esports and the roles organizations play within it. They should clearly understand:
Who governs esports?
Who determines competitive rules?
Who oversees disciplinary decisions?
Who resolves disputes?
Who represents the interests of schools independently from commercial incentives?
Right now, the answers to those questions are unclear.
Part of the challenge is that public messaging, operational decisions, and governance explanations do not always appear fully aligned. Scholastic esports is sometimes described as existing outside formal NFHS governance structures, while at other times, competitive limitations and policy decisions, including the very game titles teams have access to play, are publicly attributed to NFHS governance positions. For schools and educators, those contradictions can become difficult to reconcile.
Governance or Advocacy?
If the NFHS intends for esports to function primarily as a supported or partner-driven activity (as it is currently positioned on their website), then that distinction should be communicated clearly and consistently. If esports is being governed by the NFHS like a traditional sport, then the governance structures supporting that claim should exist independently of any single vendor, platform, or publisher relationship.
Either way, whether the NFHS’s position is governance or advocacy, it should not center on a single vendor. It should focus on the health of the broader ecosystem, including open access for schools, multiple pathways for participation, and a clear separation between advocacy and platform promotion.
What Sustainable Governance Requires
A sustainable long-term model for scholastic esports requires governance structures that exist independently from any single commercial platform.
Like traditional sports, governance should be educator-led. Rules committees, disciplinary standards, and competitive policies should be developed primarily by educators, state associations, coaches, and school leaders rather than commercial operators whose primary responsibility is profit.
Schools and state associations must retain meaningful autonomy. No single platform should become synonymous with scholastic esports itself. Healthy educational ecosystems create multiple pathways for participation and allow associations and schools to make decisions based on what best serves their students, communities, and competitive goals.
Independent governance separates competitive integrity from platform operations. Issues involving sportsmanship, disputes, disciplinary action, and competitive rulings should be handled through transparent processes with independent oversight rather than through platform-level moderation systems or customer support tickets.
Finally, educators and state-level coaches associations should play a central role in shaping the future of scholastic esports. Sustainable activities are built through collaborative governance, shared standards, and educational leadership, not solely through technology infrastructure or commercial partnerships applied on a national level.
A Path Forward
None of this diminishes the important work many companies have done to help schools adopt esports. In fact, clearer governance would likely strengthen the ecosystem for everyone involved, including publishers, platforms, state associations, and schools themselves.
As scholastic esports continues to mature, organizations operating within the ecosystem should clearly define the roles they play in governance, advocacy, media, and platform operations. Schools, educators, students, and publishers deserve transparency around how the ecosystem functions and who is responsible for shaping it. Because ultimately, scholastic esports should not belong to a platform, but to students, schools, and educators.
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