Student-Run Broadcasting and Production

Turn your esports program into a student-run broadcast.

Students learn broadcasting and production at school, work live events across New Jersey, and build toward college and careers. No production experience or professional equipment required.

Students working together at a live esports production station with monitors, switchers, and headsets.

It Starts at Your School

It starts in the classroom.

GSE schools can turn their weekly esports matches into student-run broadcasts from their own classrooms. Students operate the broadcast, call the action, build graphics, collect statistics, and share their teams’ stories with audiences beyond their own building.

Schools can begin with equipment they already own or use the GSE Casting Kit for a more consistent student-run setup. Schools with no production equipment can still participate by sending students to GSE events, where they train and work using GSE equipment.

Advisors do not need to become a broadcast producer. GSE trains students to operate the broadcast while the advisor supervises the team.

Start with what you have

No prior experience needed

Students run the broadcast

Student operating a school esports broadcast from a classroom production computer.

Choose Your Path

Take it to the next level.

Two programs, one production. Students can specialize in one track or build experience across both.

Two student commentators calling an esports match from a broadcast desk.

On the Mic

Become the voice of the broadcast.

Students develop play-by-play commentary, analysis, storytelling, research, interviewing, and desk hosting. They can attend live online training, broadcast matches from their own school, and apply to work GSE State Championships and college events.

Content Scout

Sideline Reporter

Play-by-Play Commentator

Color Commentator

Desk Host

Desk Analyst

Broadcast Producer

Student working at a live esports production station with broadcast software and game monitors.

Behind the Boards

Build the production behind the broadcast.

Students work cameras, audio, graphics, replay, in-game observing, switching, stage management, and event operations. They practice through school broadcasts and apply to work alongside experienced mentors at GSE championships and college events. Selected students may also help transform the championship venue into a live production space during event setup.

Production Assistant

Camera Operator

Observer

Replay Operator

Graphics Operator

Graphic Designer

Audio Technician

Technical Director

Stage Manager

Executive Producer

Every role contributes to the same student-run production.

How Students Advance

Progress is earned, role by role.

Students advance by demonstrating their skills during live events. Their current roles and progression states are organized through GSE’s Universal Call Sheet, then their performance and hours are confirmed after each eligible event.

01

Trained

Learn the role.

Performs the role during a live event with an experienced crew member available to provide support.

02

Independent

Own the responsibility.

Runs the role for a complete event, anticipates what comes next, and handles routine problems without supervision.

03

Lead

Lead the crew.

Trains other students, manages unfamiliar situations, and solves problems beyond what the role checklist covers.

From Experience to a Verified Record

Every assignment becomes part of the student’s story.

At each event, GSE’s Universal Call Sheet identifies the student, school, assigned role, and current progression state. After eligible events, the supervising GSE production staff or college partner confirms the role performed, state demonstrated, hours worked, and sign-off.

Universal Call Sheet

Used at school broadcasts, GSE events, and college match days to assign students to stations and show how much support each student needs.

Production and Broadcast Record

Verified event information is added to each student’s master record, documenting every event, role, progression state, hour worked, and sign-off.

Once implemented, students will receive their record annually and when they graduate, giving them verified experience to share with colleges, districts, and future employers.

The Student Pathway

Start at school. Build toward college and industry.

Students begin by learning production and broadcast roles at their own schools. They practice through school broadcasts, work live GSE and college events, and take on greater responsibility as they demonstrate their skills. Students can enter the pathway at any point and advance as quickly as their experience allows.

School Training

School Broadcasts

GSE Events

College Events

College Programs and Industry

The pathway also runs in both directions. College students return to GSE events as production leads and mentors, while high school students gain experience working events on college campuses.

Work-Based Learning

Students do the work, not just watch it.

At GSE and partner events, students work assigned production and broadcast roles, collaborate with unfamiliar crews, communicate under pressure, solve technical and operational problems, and receive documented hours and performance verification.

Real Live Events

Students work actual productions with real audiences, schedules, and responsibilities.

Documented Experience

GSE records the roles, hours, progression, and verification students earn at eligible events.

District Alignment

Districts may use these experiences as reportable work-based learning when state and local requirements are met.

The same technical, communication, and leadership skills support careers in live sports, television, digital media, corporate events, entertainment, and audio-visual production.

College and Career Pathway

Build experience that colleges and employers can understand.

Every participating school and partner uses the same role names and progression system. Students build a record showing what they have done, how independently they can perform each role, and how many verified hours they have worked.

In Development

The GSE Production and Broadcast Record

GSE is developing a verified record that documents each student’s events, roles, hours, progression, and performance verification. Students will be able to use this record alongside their portfolio, resume, college applications, and future employment applications.

Working with New Jersey colleges.

GSE is working with Brookdale Community College, Camden County College, Seton Hall University, and Stockton University to align terminology, expand live event opportunities, and explore how verified student experience could connect to college programs, credit, advanced standing, and future credentials.

Featured in NJEA Magazine

Behind the screens: How esports production is creating tomorrow’s careers.

NJEA Review covers how New Jersey students are building real production and broadcast skills through scholastic esports.

Student Voices

From student crew to college programs.

On the Mic

I started casting matches at Barnegat, spent years working GSE championships, and now I am on the mic for Stockton Esports. The same things I learned calling games in high school are what I use in college.

Jadyn Steffanelli

Barnegat High School, now casting for Stockton Esports

Behind the Boards

I started out doing production with GSE, and it turned into what I want to do. I am studying broadcasting, digital media, and journalism now because of the work I did behind the boards.

Zoey Boersma

Studying Broadcasting, Digital Media, and Journalism at Cedarville University

Ready to Get Started?

Bring broadcasting and production to your school.

Whether you are starting with one student and a stream or building a complete production crew, GSE can help your school take the next step.