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Esports in education is about more than just gaming. Scholastic esports can be used to create high-quality, student-centered learning experiences that improve students STEM learning outcomes, health & well being, and position students to take advantage of post-secondary opportunities at the collegiate level and lucrative careers in the esports ecosystem. Below are curricula that Garden State Esports educators and coaches have developed. These curricula are student-centered and meant to be worked into esports practice to provide students with hands-on experience.

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The Esports Personal and Performance Improvement Curriculum (EPPIC)


The Esports Personal and Performance Improvement Curriculum (EPPIC) is designed to enhance the social and emotional development of esports athletes through the incorporation of Social Emotional Learning (SEL) best practices, sports psychology, and wellness into their esports practice regimen. Students participate in lessons and activities that align with the social and emotional competencies developed by the Collaborative for Academic, Social, and Emotional Learning (CASEL).[/vc_column_text][vc_empty_space]

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Career Oriented Disciplines in Esports Curriculum (CODEC)


The Career Oriented Disciplines in Esports Curriculum (CODEC) helps schools and community organizations integrate NJ Career and Technical Education (CTE) standards and hands-on experiences into their esports program. What makes this curriculum unique is that students will perform the jobs on their scholastic esports team in the same capacity that a professional working for an esports team would. This CTE curriculum will help esports clubs build ‘the team behind the team’!


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